Paul Labelle

Doktorand

Avatar Labelle

Paul Labelle

2.012

Genscherallee 3

53113 Bonn


Projekt

'Being There' - Presence in Music, Film, and Video Games (WT)

Betreuer*innen

Prof. Dr. Bettina Schlüter
Prof. Dr. Jens Schröter

My dissertation is an investigation of techniques of presence generation in music, film, and video games. Presence is defined as a set of operations in the brain, accessible at the personal level as a perceptual sensation, that marks an array of sensory input as belonging to a single object in a space continuous with the brain’s self-model. This continuity can be constructed in two ways: the perceptual object can either be marked as accessible to the manipulation of the self-model – the presence of the object or vividness – or by extending the self-model to integrate the perceptual object – the presence of the subject or immersion. Drawing on empirical evidence from the cognitive sciences and presence research, as well as media practices, various auditory, audiovisual, and audiovisualmotoric medial configurations particularly conducive to the subjective experience of presence emerge from the analysis of music, film, and video games at differing stages of the medium’s technical development (i.e. mono to ‘immersive’ film sound; 3D to VR gaming; acoustic to AI music). The resulting, necessarily incomplete, catalogue and mechanistic explanation of these configurations serve, on the one hand, to increase our understanding of human-medium interactions, the aesthetic implications of presence, and the nature of the presence experience, and, on the other hand, to open the way for a possible historical investigation into the development of presence-generating techniques, as well as critical culture-historical investigations into society’s supposed longing for presence-inducing media and the possible societal implications of such media.


Profil

  • seit 10/2020
    Wissenschaftlicher Mitarbeiter am DFG-Graduiertenkolleg 2291 "Gegenwart/Literatur" der Universität Bonn
  • 2017–2018
    freiberufliche editorische Arbeit im Rahmen des DFG-Projekts "Thomas Selle – Opera Omnia"
  • 2016–2019
    Masterstudium der historischen Musikwissenschaft an der Universität Hamburg 
  • 2009–2013
    Bachelorstudium der Musik an der Royal Northern College of Music, Manchester
  • Media and Perception
  • Sound
  • Semiotics
  • Media Theory

Publikationen

Sammelbände

2023 [in Planung] [mit Alina Hofmann]: Opake Medien. Metakommentar und Störung als medienübergreifende Verfahren

Hannover: Wehrhahn 2023.

Aufsätze

2023 [in Planung]: 'Without really knowing why...''. Limited Communication and Limitless Violence in Dark Souls II Multiplayer

in: Alina Hofmann, Paul Labelle (Hrsg.): Opake Medien. Metakommentar und Störung als medienübergreifende Verfahren, Hannover: Wehrhahn 2023.

2023 [in Druck]: Mozart in the Kitchen: Musical Reference and the Crisis of Action in Last Action Hero

in: Emilio Audissino, Emile Wennekes (Hrsg.): The Palrave Handbook of Music in Comedy Cinema, London: Palgrave Macmillan 2023.

2023: The Presence of the Voice, Inside Out. Speaking Machines, Ventriloquism, and Acoustic Illusions, 1770–1800

in: Julia Mierbach, Eva Stubenrauch (Hrsg.): Gegenwartskonzepte 1750–1800. Eine kultuwissenschaftliche Revision (Beihefte zur Zeitschrift für Deutsche Philologie 22), S. 125–143.

2021: Tote Spione, tote Musiker und schlechte Poesie. Ambivalenzen der preisgekrönten Glees des Noblemen and Gentleman's Catch Club

in: Archiv für Musikwissenschaft 78/3 (2021), S. 181–200.

2020: A Theatre of Catches. Dialogue, Theatre and Ritual in the Restoration Catch

in: Ina Knoth (Hrsg.): Music and the Arts in England, c. 1650–1750, Dresden 2020, S. 181–197.

Sonstiges

2021: Britten's Virtual Mystery

in: German Historical Institute London Blog, 06.05.2021.

Wird geladen